VR Can Save Our Oceans

Plastic waste in our oceans is having a devastating effect on marine life.  We’re going to do something about that.

Approximately 10–20 million tons of plastic end up in the oceans each year from runoff and ocean dumping. A recent study conservatively estimated that 5.25 trillion plastic particles weighing a total of 268,940 tons are currently floating in the world’s oceans.  

Some of these long-lasting plastics end up in the stomachs of marine animals.  Besides the particles' danger to wildlife, on the microscopic level the floating debris can absorb organic pollutants from seawater, including PCBs, DDT, and PAHs. In the most polluted places in the ocean, the mass of plastic exceeds the amount of plankton six times over. As these chemicals are ingested by animals in the ocean, they affect the health of people who depend on fish as their main source of protein.  In a recent study, around one in four fish at markets in California and Indonesia had plastic particles in their guts.  

The “Oceans of Plastic - A Bird’s Perspective” is a VR experience we're building, that focuses on plastic pollution in our oceans and its effect on marine, bird and human life.  The player views plastic pollution, its origins and affected regions, from the perspective of a Albatross, with voice over narration that explains the content and issues. By viewing multiple locations (Oceans, Beaches, etc) players can understand the origin of this plastic garbage, the impact it has on the world around us, and the steps they can personally take to help end this crisis.

We're working with partner companies to get this distributed to museums around the world.  

Contact us at Forward Reality if you're interested in being a part of this.

- William Volk, Chief Futurist, Forward Reality.